miria (she/her)

GM (mostly Call of Cthulhu)

  • 2 Posts
  • 11 Comments
Joined 1 year ago
cake
Cake day: June 9th, 2024

help-circle


  • Sleep deprivation is worse than being slightly inebriated for me. Insomnia has me used to it tho.

    Any recommendations?

    I don’t do bld, but I kinda sorta use scenarios for playing music.

    Story based mnemonics are pretty effective. IMO a mind palace should have multiple touchstones, so choosing words that have a strong emotional connection in general or a specific connection to the last word might be a good place to start.

    When I’m playing music, if a chord sequence reminds me of a smoky jazz club, I’ll try to recontextualize subsequent chords to that scenario and build on it. Happy chords might be me stepping out for some fresh air, aggresive chords would fit a fight breaking out, etc. Not sure if this helps :P







  • I’m a beginner (played before but getting back into the game)

    They either seem really minor (Vial of Blood ime) or run defining (Eye of Newt was great on Assassin)

    Alchemy was a pretty intimidating system to get into, but Trinkets, because they’re self contained and seemed to promise a minor effect, were a fun, low resource cost way to experiment.

    I usually just make whatever seems fun and discard it if it proves harmful or if I need the inventory space. Upgrading them doesn’t seem worth it, but I dump excess energy into them if I have redundant consumables in the Caves.

    I love the fact that they can be discarded when needed, so their effects could totally be made riskier imo, but that could make them tedious to manage.

    My current run has a +3 Exotic Crystals, which I took because I’m less familiar with exotic pops, and while I didn’t like what I was getting, I kept it because I knew I could throw it away if I got low on regular stuff. This led to a fun encounter where I got surrounded, and popped a Purity potion followed by a Corrosion potion. I would never have made a Corrosion pot, but now I have a good reason to thanks to the Trinket :)


  • I use vi-keys as well and agree with this.

    I play DCSS a lot and miss autoexplore more than Shift move, but that wouldn’t be enough to get me to play with keyboard in SHPD.

    To add to this, the autorepeat causes a tiny bit of delay when moving (I think it registers a move on key release rather than press?), and there don’t seem to be keyboard shortcuts within menus (at least for item interaction).

    Touchscreen/Mouse works well enough and it feels novel since most roguelikes don’t implement them.