Uh, Austrian, not Australian.
Uh, Austrian, not Australian.
Would be pretty good to also take a note from the Dems and have Trudeau step down for the next election.
As a Canadian, I’m over him. I’d never vote for PP, but I’d like to see some new options please.
I’m coming back to you from the future to tell you that she can. 😥
I’m running an Intel Meteor Lake laptop with Linux and it’s reasonably well supported with pretty fresh kernels (6.7 and later). Compared to an AMD desktop that I use, both have had occasional minor defects. The Intel systems have also done a lot to close the performance and perf-per-watt, even under Linux.
I think the graphics performance and compatibility is a bit better on AMD. That would be the only reason I’ve experienced to lean that direction. But I think both are very usable, so other factors like price, availability, recency, are probably larger factors to focus on.
Home Assistant invested quite a bit into the technology to create a FOSS voice assistant over the past year. It still needs quite a bit of work, but the foundation is there; it supports wake words (“Hey …”), speech-to-text to hear your command, interpretation and command processing, and text-to-speech to return results.
The downsides are that it’s still quite technical to set up primarily due to the lack of commercially available hardware, and the command library is fairly small at this point.
With some of this foundational work out of the way, I expect Home Assistant to move forward quickly to improve, and other projects can work off the same pieces if they desire to as well.
Here’s their year-end post about it: https://www.home-assistant.io/blog/2023/12/13/year-of-the-voice-chapter-5/
I like it, but, there are upsides and downsides.
I usually play with a team that has some remote members, so Foundry is the mechanism by which I create shared visuals and battlemaps. I don’t go as far as to run the whole game with Foundry – PCs have their character sheets, they make their rolls themselves, and I still track most elements of the game myself (except initiative-order and NPC/monster HP).
Even with just this light usage, there are downsides – for example, my prep as a DM takes longer because I have to create or adapt a map/visual for everything, as opposed to just describing it. I’m preparing an adventure right now that I might be done with if I didn’t use Foundry; it’s all documented, but not visualized.
Many (for example, the linked article) add more capabilities to Foundry until it runs and automates more and more of the game. I think I’m concerned about creating a slippery slope with that, to the point where we’re playing a multiplayer video game rather than an TTRPG, and the flexibility of the game is lost. But!, I add a thing here or there, trying to make my players’ experience better, and so far it’s all been great.
I’m not sure it makes much sense that gitea is a bit too heavy, but forgejo (a fork of gitea) runs perfectly. But forgejo appears to have more developments momentum as a project and so you probably landed on the right choice anyway. 🙂