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Joined 7 months ago
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Cake day: March 30th, 2024

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  • This strategy sounds like it would definitely work for a T1 run. Combining ring of arcana with camouflage and rogue abilities is quite ingenious. Getting all the pieces does require a good amount of luck, though (I like to go with the roll of the dice and don’t often play known seeds).

    One question, isn’t this a bit slow and repetitive to play? Having to wait nine rounds per enemy sounds like a lot of waiting.





  • buo@lemmy.worldOPtoPixel Dungeon@lemmy.worldTier-2 run complete!
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    2 months ago

    Yes! That’s what I did. I needed to upgrade the leather armor to survive the jail and the first few levels of caves. Once I got the ring, I used the SoU on the ring and my thrown weapon (to activate the sniper shot). With the shared enchantment talent, the fishing spear became grim as well!






  • Thanks!

    Upgrade scrolls: actually I haven’t upgraded my weapon at all (I found the sword +1 somewhere in the jail). I’m hoping to find a +2 or +3 tier-3 weapon. I also have an enchantment stone, waiting for the right weapon. Also, I’ve only spent two SoU on the armor (found at +2, another +2 from the troll).

    Interesting idea to use a freerunner. That’s a class that I’ve never tried, though, and it seems difficult to use well (like the duellist monk).

    Regarding rings and wands, I don’t put any restrictions on them, since (as you said) they don’t have a tier, so they’re fair game.






  • After being able to consistently win without challenges, I activated three and then two challenges, only to consistently lose! I had to take it slow and learn new strategies for each challenge, and then learn to apply them all at once. You also need to be lucky and get the right equipment!

    TLDR, take it slow and keep trying to improve your strategy, eventually you’ll get there.





  • To add to other comments:

    • This wand is much more useful when upgraded, since you get more powerful wards/sentries.
    • The first three zaps produce wards, which shoot a specific number of times.
    • The next three zaps produce sentries, which will zap once every two turns until killed.
    • You can place wards anywhere you have vision, even across walls.

    I’ve tried playing with a staff of warding once or twice, but I don’t think I’ve managed to win yet. It’s a fun wand but it requires planning and careful management of charges. One thing I enjoyed doing was placing a couple of sentries in a spot that mob patrols would frequent. No more random mobs to worry about!