lol, the general vibe is all you need, but know that I sympathize. That rant wasn’t very fun to draw either.
lol, the general vibe is all you need, but know that I sympathize. That rant wasn’t very fun to draw either.
Oh god, is it? Haven’t seen South Park in forever, you know which episode?
I have been, doesn’t mean I like it. It’s been a big time investment on my part.
This isn’t really the message of the comic, which is more about the direction of FromSoft’s boss design, but it also kinda sucks to struggle and persevere with a fun, wacky build throughout the entire DLC only to be met with a brick wall at the very end because I’m not playing the right way. So I’m faced with the options to either change the build I’ve been loving to something cheesier/easier, put in even more time at the same boss going through the motions and slowly learning over the course of hours, or just quitting because I have other games to play and there’s nothing after the boss anyways.
Ultimately, I understand that this is all to do with my own stubbornness/principles, but I still think it indicates a flaw in the ‘balance’ of the game where I could easily end the suffering by just parrying or poking with a big ass shield in hand, but quitting gets the same results, is faster, and somehow feels more rewarding. /rant
Bro, for real. I just want to practice phase two Radahn with my build, but it’s such a slog just to get him there and then survive long enough to figure out the moveset.
Well I do have a different spokesbeast in mind. It’s not Tony, but Tony gives me some ideas…
Thanks for the warm reception! This was encouraging and I’ll make more that I hope you enjoy
Damn, I wish I could draw like that
Oh yeah! Geez, ok, I see the similar theme in the last panel. Oof. To be completely honest, I was mainly thinking about ‘The Terminator’ and a time loop when I made this. What can I say, besides “South Park did it! South Park did it!”