Answering GDC’s 2023 survey, 78% of respondents said they considered the harassment and toxicity developers receive from the public to be a serious issue. A simple sentiment is often the most effective, and the title of Dragon Age veteran Mark Darrah’s latest video cuts right to the heart of it: “Your $70 doesn’t buy you cruelty.”

You don’t have to like a game, and you don’t have stay quiet if you have complaints, says Darrah. You’re entitled to be angry, and you’re entitled to express that anger. “If you are mad at that Ubisoft game, be mad at Ubisoft,” he says. “Express your anger to Ubisoft or the studio that made the game. But you cross a line when you start being cruel about it.” (Thanks, PC Gamer and GamesRadar)

  • Feydaikin@beehaw.org
    link
    fedilink
    arrow-up
    2
    ·
    edit-2
    46 minutes ago

    Remember when everyone was a “racist, sexistisk, bigot, fascist, incel, chud” and the game wasn’t made for you?

    If this is how the Devs spoke before their game was even out yet, then yes, being gleeful about it failing to sell is understandable. It may be cruel, but there are no innocent people in this.

    They know who they work for and who is speaking for them.

  • metaStatic@kbin.earth
    link
    fedilink
    arrow-up
    14
    ·
    11 hours ago

    He’s right, Cruelty is free. Get a refund for this dross and continue telling them they did a bad job.

    • TheRtRevKaiser@beehaw.orgM
      link
      fedilink
      arrow-up
      36
      ·
      10 hours ago

      If you can’t tell the difference between being upset that a game was made badly and being cruel to the developers, you may need to take a step back.

    • wirelesswire@lemmy.zip
      link
      fedilink
      English
      arrow-up
      52
      ·
      11 hours ago

      There’s a difference between being unhappy about a game and making your voice heard to the studio/publisher responsible, and singling out individuals who worked on the game to harass. This happens a lot with voice actors being targeted because people don’t like their performance, despite them just doing what the voice director told them to do.

      There’s also a difference between saying “I don’t like ____” or “this game sucks” versus “I’m glad you got laid off, serves you right” or straight-up death threats. Just like the VAs, the development staff were working at the direction of the lead/director, who were possibly working at the direction of the publisher, so directing vitriol towards individuals is likely not productive, on top of being cruel. You are certainly allowed to make your opinion heard, but don’t be an asshole about it.

    • Telorand@reddthat.com
      link
      fedilink
      arrow-up
      16
      ·
      12 hours ago

      I think they make a valid point that there’s a difference between critique and criticism.

      $70 is a lot to spend on a game for most people, so people want to feel they got their money’s worth, but you have to admit that the internet does have a bad habit of turning everything into hyperbole.

      Still, a company with a multiple million dollar budget should be able to produce something truly amazing, especially when there’s indie devs and publishers that make truly memorable gems for what’s a comparatively shoestring budget.

      If the big companies want to have more critiques and less criticism, perhaps they should start listening to players instead of producers.

      • LoamImprovement@beehaw.org
        link
        fedilink
        arrow-up
        6
        ·
        9 hours ago

        People could avoid paying $70 for bad games by not preordering. Like seriously, it takes maybe two hours after release for the criticism to start pouring in.

    • Ech@lemm.ee
      link
      fedilink
      English
      arrow-up
      16
      ·
      9 hours ago

      No. Not “fair”. You’re just justifying cruelty for the sake of cruelty.

    • wirelesswire@lemmy.zip
      link
      fedilink
      English
      arrow-up
      32
      ·
      11 hours ago

      It doesn’t matter how bad it was, it doesn’t justify or excuse the shithead behavior a lot of players are directing at individuals who worked on the game. As I stated in another comment, there’s a difference between saying “this game sucks” and personal attacks on individuals.