Many of us, have read GM-sections in RPG, RPG blogs, forum discussions, and sometimes books about the storytelling art.

All of these contains tons of interesting tips/techniques (and some will contradict each other, you don’t GM a gritty mega-dungeon and high-school drama game the same way), so I am curious which ones are your favourite and how do you use them in your game

  • INeedMana@lemmy.world
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    19 hours ago

    FWIW, I have never managed to achieve that fluently. To elegantly switch from “sitting around, planning” to interacting with the world. Retrospections are the only way that works for me

    • Trumble@sopuli.xyz
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      15 hours ago

      Yeah, it was really a challenge to do that at first but when everyone agreed that our planning took too long and we decided to do this, it has become quite routine for us to notice when planning triggers the information gathering phase.

      And as players are getting more familiar with this, their planning has changed as well. The focus of planning is now more about coming up with relevant sources of information than trying to anticipate the future.