• Flying Squid@lemmy.world
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    9 hours ago

    If you think that’s impressive, Jeremy Brett did that on his own!

    Brett was approached in February 1982 by Granada Television to play Holmes. The idea was to make a totally authentic and faithful adaptation of the character’s best cases. Eventually Brett accepted the role; he wanted to be the best Sherlock Holmes the world had ever seen.[37] He conducted extensive research on the great detective and Sir Arthur Conan Doyle himself, and was very attentive to discrepancies between the scripts he had been given and Conan Doyle’s original stories.[38] One of Brett’s dearest possessions on the set was his 77-page “Baker Street File” on everything from Holmes’ mannerisms to his eating and drinking habits. Brett once explained that “some actors are becomers—they try to become their characters. When it works, the actor is like a sponge, squeezing himself dry to remove his own personality, then absorbing the character’s like a liquid”.[39] Brett was focused on bringing more passion to the role of Holmes. He introduced Holmes’s rather eccentric hand gestures and short violent laughter. He would hurl himself on the ground just to look for a footprint, “he would leap over the furniture or jump onto the parapet of a bridge with no regard for his personal safety.”[40]

    https://en.wikipedia.org/wiki/Jeremy_Brett#Sherlock_Holmes

  • LovableSidekick@lemmy.world
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    15 hours ago

    They went to the trouble and presumably significant expense to hire Patrick Stewart to play a character who doesn’t live past the tutorial?

    • rumba@lemmy.zip
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      6 hours ago

      The cost to have him work longer than the tutorial would probably have been even more significant :)

    • bstix@feddit.dk
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      9 hours ago

      Makes sense to spend most money on the tutorial. All players see the tutorial. Fewer players see the side quest characters or final boss.

  • alaphic@lemmy.world
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    24 hours ago

    Now, play Starfield and try to wrap your head around the fact that both of these titles were made by the same company.

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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      21 hours ago

      I can’t even put my finger on the difference. Like… They play the same. They feel the same, mechanically and performatively. And yet Starfield is boring; I have no desire to ever install it again. But I still play Skyrim and Fallout 4/New Vegas. They haven’t exactly improved in what they offer, and I don’t really go crazy with mods so it’s not like rose tinted glasses due to being able to change the game.

      The lack of environmental storytelling, the lack of emergent gameplay due to the empty worlds, the overall tone of the story where most of the world building is history and politics given to you in dry, long-winded speeches, the feeling that every single sci-fi reference is as vanilla as you can get like it was written by someone who has never actually read/watched anything in the genre they just have secondhand knowledge of it from hearing others talk about it… It all adds up to something very different from everything else they’ve ever done while still being in the same janky package.

      It’s actually kind of remarkable, in a not good way. How the hell does this supposedly project of passion have absolutely no feeling to it?

      • untorquer@lemmy.world
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        15 hours ago

        Each successive TES game has relied more on procedural content, levelled lists, and repeated content(radiant).

        These serve to reduce workload for Bethesda, they can make a larger game with less resources/staff, but removes artists further from the specific details in the world.

        The parts of the world you enjoy are the one made by the creative process, the ones you don’t come to expect, and the ones with thoughtful narrative. That’s where the challenge, fun, and the humor in games comes from.

        Procedural content specifically lacks this. The artist’s touch only able to affect the architecture of the algorithm. It’s good for stitching elements between the parts touched by the artist to create seemless transitions. But when used as a replacement for hand placing detail, it removes the creative process, thereby killing the source of enjoyment.

        Leveled lists are a big annoyance because they remove danger from the world. Skyrim did have some notable exceptions: giants, a couple odd caster npc’s, the frost troll on the way to the greybeards, etc… But then you get issues like normal creatures being more dangerous than fucking dragons, which are supposedly uber powerful(?).

        Radiant quests waste time for negligible reward. They’re bad, uncreative practice imo.

    • qarbone@lemmy.world
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      23 hours ago

      It’s been decades between them. I choose to believe none of the devs and designers (and the synergy they had) that made the games I love still work there.

      • alcoholicorn@lemmy.ml
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        21 hours ago

        Well at least designer was still there. The same one who mandated the use of procedural generation to make Oblivion’s dungeons and Skyrim’s radiant quests.

        • qarbone@lemmy.world
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          17 hours ago

          I blame Todd on that. I blame Todd for a lot of stuff.

          Stubbed me toe. Todd did it. No content to watch. Gotta blame Todd. Friends unavailable to play games?

          Better believe it’s Todd’s fault.

  • Rusty@lemmy.ca
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    16 hours ago

    I don’t get it. Is 90 pages supposed to be a lot of text for a professional actor?

    • Zagorath@aussie.zone
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      15 hours ago

      90 pages of backstory? Entirely aside from the actual script containing the dialogue he has to read?

      I don’t know whether that’s a lot—not having conversed with any professional actors—but I strongly suspect the answer is yes.

        • drolex@sopuli.xyz
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          8 hours ago

          Hello, I am Paul Newman, the famous actor.

          stares into the camera

          90 pages of backstop is significant, yes. When I got the role of Theodore in Alvin and the Chipmunks, I was bitterly disappointed by the lack of depth of the character. Almost no backstory was given to me.

          more staring

          On the other hand, my rendition of Dig’em the frog for Smacks was greatly improved by the 400 hundred pages lore of the character. I became the frog.

          intense staring

  • smokinliver@sopuli.xyz
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    1 day ago

    I mean the tutorial can be seen as the most important part of the game cause if it socks nobody is gonna play the rest

    • brucethemoose@lemmy.world
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      1 day ago

      Hence, they brought in Patrick Stewart.

      It’s also ostensibly the root of the main plot, hence his character should leave an impression.

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        1 day ago

        Oblivion’s start was so much more memorable than Skyrim’s. Getting taught the basics by escaping prison and then immediately being served the full open world after that was magnificent.

        • grue@lemmy.world
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          1 day ago

          The best start is in Morrowind, where you’re released from prison and fill out paperwork!

            • grue@lemmy.world
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              21 hours ago

              That’s one of the best things about Morrowind vs. the later games (and I’m not even joking this time). It makes you explore the world, not just warp to quest objectives. It has fast travel, but it makes you earn it and think about how to use it effectively.

                • grue@lemmy.world
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                  6 hours ago

                  Okay, now I’ve watched the second video. That’s a good one, too!

                  My main takeaway is that I’m a big fan of “diegetic navigation” and have now learned the name for that concept, which is cool.

                  I also not only agree with the author that (non-diegetic) UI elements like minimaps and quest objective markers should be off by default, I would maybe even go further and say they should be considered “player assists” in the same way as things like auto-aim, and enabling them should count as turning down the difficulty. Hopefully, that would solve the problem of the game developer using them as a crutch/substitute for immersive quest navigation instructions.

                  I think a (UI, not diegetic) compass that just points north (i.e. without having quest markers on it) is a special case, though, because it could be given an in-game justification and turned into a gameplay element. For example, maybe if you choose to play as a bird-person you get a compass as a racial perk to represent your ability to sense magnetic fields. Or maybe the game’s magic system has a spell to augment the character’s sense of direction temporarily, or something like that.

                • grue@lemmy.world
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                  9 hours ago

                  I’ve watched that first video (haven’t had time for the second yet), and I agree, it’s great!

                  I do kinda wish it had mentioned how you can

                  spoiler

                  earn access to the propylon network

                  though, although I suppose

                  spoiler

                  the propylon network isn’t as useful as the other forms of transit because it doesn’t connect to any of them. If only Abelle Chriditte could’ve been convinced to be a Mages Guild Guide (only after you reached her by other means, so as not to be too easy)…

              • ShaggySnacks@lemmy.myserv.one
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                21 hours ago

                The lack of quest markers create the most memorable adventures and the most frustrating adventures.

                Stumbling upon ruins and caves while you stumbling around trying to find where you are suppose to go.

                Frustrating as sometimes those directions were so vague…also you always find yourself in an area of cliff racers.

                • grue@lemmy.world
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                  10 hours ago

                  …also you always find yourself in an area of cliff racers.

                  Speaking of which, having the honor of meeting Jiub (pre-sainthood) is the real reason Morrowind’s start is the best. 😍

        • Soup@lemmy.world
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          1 day ago

          As opposed to Skyrim where you learn the basics by escaping a fucking dragon, guards(because you’re a prisoner), and a creature as well(I think it’s a bear?). And then immediately served the full open world.

          Buddy, like what you like and all but Skyrim’s tutorial sequence is at least the same and arguably better.

          • Ephera@lemmy.ml
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            1 day ago

            I definitely see your point, and I had to think about why I found the Skyrim tutorial so much less memorable. And I think, to me, it’s that it’s the tutorial, so you just know that the dragon isn’t going to kill you. Similarly, you know that the prison guards and assassins in Oblivion won’t kill you, but you don’t know that about the emperor. And unlike the dudes that ride with you on the carriage during the opening scene of Skyrim, I’ve got at least the faintest connection to Oblivion’s emperor dude. Like, I really couldn’t have cared less when it was said that Ulfrik, the rebel leader, was on the carriage, too. I don’t know anything about the rebellion, so if the guy would’ve been executed right then and there, I just couldn’t have cared.

            • Zagorath@aussie.zone
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              15 hours ago

              it’s the tutorial, so you just know that the dragon isn’t going to kill you

              The first time I played it, I definitely didn’t know this. I mean, I knew it wouldn’t kill me, but I didn’t know it couldn’t. I assumed that if I didn’t actually hurry, it would get me.

              But I agree re Ulfric. The game sets you up to make this important-seeming early decision about Imperial vs Stormcloak, but it doesn’t give you any of the tools needed to engage with that story that early. Heck, I’m sure I can’t be the only one who, because I was hurrying away from the dragon, didn’t even realise you can enter the building with a Stormcloak escapee or with an Imperial, and just went with whichever I happened to notice first.

            • ComicalMayhem@lemmy.world
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              1 day ago

              You put to words how I felt about it. I couldn’t have given less a shit about these people, I don’t know them nor their troubles and dilemmas about their country.

              “Choose who you’re gonna side with!” brother I know nothing about either of your organizations, me going with you isn’t me siding with your whole organization, I just want to get the fuck out of here.

              • CritFail@lemmy.world
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                21 hours ago

                I remember my first playthrough similarly - I joined the Stormcloaks thinking the rebels are usually the good guy underdogs… that was before they started spouting their racist ayrean views, lost all sympathy for the cause at that point and made that storyline less enjoyable.

          • brucethemoose@lemmy.world
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            1 day ago

            Skyrim makes an attempt to keep you on the main quest, sending you to that little town/tavern in the valley, trying to push you to Whiterun and some intro sidequests.

            Oblivion just dumps you out of the sewer pipe with Kvatch being a faint background thought, smack dab in the center of the open map.

          • boonhet@lemm.ee
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            1 day ago

            To ANY city.

            Fortunately, I discovered that an hour or two in, so I still got some free roam in!

            • lazynooblet@lazysoci.al
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              1 day ago

              I played Oblivion for 10+ hours. Game was fantastic, I was hooked. I complained to my friend who had recommended me the game about how much walking there was. He explained fast travel.

              To this day it’s still a running joke: “You can fast travel?!?”

        • Steak@lemmy.ca
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          1 day ago

          But you basically just described skyrims beggining as well lmao

          Not knocking oblivion I love them both.

        • Honytawk@lemmy.zip
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          1 day ago

          You mean more memorable than nearly getting executed and having to escape a dragon attack?

          Yeah, not really. And I’ve played both.

          Even this should tell you enough:

          • Sanctus@lemmy.world
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            1 day ago

            Idk, Skyrim seemed like a fun house opening. With big things coming at us we know won’t kill us. In Oblivion, we are greeted by the fucken emperor, and he wants to talk to US, a prisoner, and then he hero’s journeyed us into importance. It just seemed a lot more impactful than Skyrim’s.

          • boonhet@lemm.ee
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            1 day ago

            I think people just give Skyrim a lot more hate because it’s been the last in the series for so, so long.

            Oblivion was probably the #2 most memorable intro/tutorial of its’ rough time period to me. #1 is stealing a bike in an alleyway.

            • TrickDacy@lemmy.world
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              1 day ago

              Yeah I think you’re pretty much right about the hate. Plus, if Bethesda used to be better then that gives us excuse now to keep bringing up how mad we are about their current state.

              I never finished Oblivion but it was because I was not playing many games then. Skyrim, I did finish and played many hours, because it literally pulled me out of being bored with games for years. The game was infuckingcredible regardless of the hate directed at it.

              I also loved Morrowind. I can’t remember if many people hate that one or not, but it’s Bethesda, so probably.

              • Ephera@lemmy.ml
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                1 day ago

                Morrowind is certainly a product of its time, so with the weird weapon hit chance mechanic and without voice acting, I can definitely understand why some people might not be able to get into it. But Morrowind has the best world design by a long shot and offers a lot more player freedom, too.

                • TrickDacy@lemmy.world
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                  1 day ago

                  I loved Morrowind, but I was like 15 when I was playing it. I have a bad memory, so I don’t remember everything about it very well, but I just remember thinking that Skyrim was that plus dragons and better graphics. Please don’t hate me for that opinion because I don’t really stand behind it lol

              • drosophila@lemmy.blahaj.zone
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                23 hours ago

                I played Skyrim a few months ago and felt like my soul was getting sucked out. I just kept asking myself “what am I doing? Why am I playing this?”, and stopped after a few hours.

                I think the straw that broke the camel’s back was when I encountered a group of bandits that tried to attack me. I went into the cave they seemed to be operating out of and was greeted by a named NPC called “ulfric the blind” or something. He said something like “[name] is that you?”, and I thought “oh I wonder if I’ll be able to fool this guy into thinking I’m someone he knows. I wonder what could have driven this old man to banditry, or if he and his family have been in the game so long he’s now elderly. Or maybe instead of information about his life he’ll inadvertently reveal some secret that can help me. Regardless I’ll probably have to carefully choose what I say if I want to get the most out of this”.

                Then the only dialogue choices were “yeah I’m him [end conversation]” and “he’s dead, you’re next [end conversation]”.

                • TrickDacy@lemmy.world
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                  22 hours ago

                  … So you were super disappointed that the very old game which was incredibly complex for its time (and still is in many ways) didn’t get more complicated since, what was it, 2012?

                  I sometimes play Quake 1, released 1996, from the lens of 1996. I mean I can see the graphics are bad by today’s standards. And it was simple in most ways by today’s standards. But the game was still a huge game changer in every way and looks great if you remember the games that came before it.

            • zod000@lemmy.ml
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              1 day ago

              Maybe the Oblivion intro feels more memorable because the rest of the games was such a step down from Morrowind in a lot of ways. Skyrim, for all its continued dumbing down of Elder Scrolls, was a well made fun game. And you got to be the main character again!

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    1 day ago

    This brought to mind the Mr. Plinkett TNG mistakes video. Many times the mark on the floor indicating where the actors should stand is visible in the HD remasters, and at one point he said something along the lines of “Patrick Stewart’s a consummate professional, always hits his mark.”

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        1 day ago

        It was amazing to me how I never noticed a single one of these when watching them in SD back in the day. They did great work for shooting on such a tight schedule!

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          1 day ago

          I’ve now watched in HD like a hundred times, and I’ve still never noticed most of these. Random shapes in the background on a set full of doodads and gadgets? Give me a break. Those hands with the flute, though, I’ll never unsee, lol.

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    1 day ago

    May have died in the tutorial, but he was probably one of the most memorable characters in the game. I don’t even remember the name or dialog of any of the other characters in the beginning of the game while his performance stands out substantially.

    • LucidNightmare@lemm.ee
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      1 day ago

      “Let me see your face…”

      WHO THE FUCK ARE YOU PEOPLE?!

      opens secret path for get out of jail free card

      Oh. Carry on. >_>