• snooggums@lemmy.world
    link
    fedilink
    English
    arrow-up
    5
    ·
    24 days ago

    And I agree, but Marvel Rivals’ progression problem goes deeper than its battle pass: there just isn’t a lot to earn or play for.

    Games that are fun to play don’t need that crap to keep players engaged.

    • PlzGivHugs@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      2
      ·
      edit-2
      24 days ago

      If not overly manipulative or overly forced on the player, they can be a fun bonus for the game. Overwatch 1 comes to mind as an example, and War Thunder’s battlepass missions are sometimes good.That said, it should be basically offering an alternative approach to playing, rather than the more abusive, “Log in daily and grind for 8 hours” that is so common. “Play 3 arcade mode games for a free skin” is encouraging you to take a break from comp and try a more casual mode. Its a great way to reward less serious play. “Kill 3 enemies with small, medium, and large caliber guns for a new decal.” encourages trying new equipment and playing off-meta equipment. Theres lots of boons for this sort of content (if implemented well), regardless of the monitization.

      Edit: To put it another way, players optimize the fun out of games - examples could be playing only the meta, or taking the game way too seriously. Good battlepasses and missions encourage trying other ways to play for variety or for fun.

  • neon_nova@lemmy.dbzer0.com
    link
    fedilink
    English
    arrow-up
    1
    ·
    24 days ago

    I’ve only played a few matches, but I’ve really enjoyed it for the most part, especially once I learned the characters.

    My only issue, and it might be because I’m getting older, is that I don’t notice when I get low on health, like the health meter is too small and I just randomly die.

    I did not have that problem in overwatch.

  • Matt@lemmy.ml
    link
    fedilink
    English
    arrow-up
    1
    ·
    24 days ago

    It’s probably slow because it was tested in China, where you have a government-set daily limit for how long you can play video games.