• netvor@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    edit-2
    3 days ago

    Logistic groups are awesome:

    1. Get your favorite defensive wall blueprint.
    2. Hold it while creating new logistic group. (See? I told you they are awesome!)
    3. Set multiplier such that it will maximize use of your inventory. (Eg. I can fit 100 of my wall + flamethrower units easily).
    4. Create extra group for bots, poison capsules, cliff explosives, landfills…
    5. Disable your normal groups and enable Trash Unrequested. (This will not trash your random blueprints in your inventory, so no you won’t need to look for them in the LN afterwards.)
    6. Wait for logistic robots to do their part.

    This way you can get far more done in one go without tedious calculations and/or spidertrons (which come far later in the game). Once you are done, you can just disable the new groups and enable your normal groups.

    Of course this also works with other repetitive standard unit blueprints such as train tracks, etc.

    • netvor@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      edit-2
      3 days ago

      I haven’t got to spidertrons in Space Age yet but think this, esp. the Trash Unrequested option – is a game-changer for them.

      Last time I played vanilla 1.x, I created a spidertron builder team (about 6 spidertrons, each specialized to something else like defense, trains, landfills, logistic, factories…). I spent good half an hour tuning the logistic requests, only to find out that practice their inventories get clogged really fast up with wood, stone and anything I would have them deconstruct (usually long parts of previous wall).

      I suppose this problem would be gone now–just enable Trash Unrequested and you’re done.