• sigmaklimgrindset@sopuli.xyz
    link
    fedilink
    arrow-up
    4
    ·
    edit-2
    10 days ago

    Interesting, because Castlevania is a Japanese IP, but is written by Warren Ellis and animated by the same studio as Adventure Time, one of the most beloved series to come out of the 2010s animation boom. Meanwhile DotA: DB is a western IP that was animated by Korean Studio Mir (who have also worked on the final seasons of both Legend of Korra and the Boondocks in the past).

    I got more “anime” feelings from DOTA than I did Castlevania, but I also consume more fantasy anime than the average person I think.

    • brucethemoose@lemmy.world
      link
      fedilink
      arrow-up
      2
      ·
      edit-2
      10 days ago

      DOTA’s plot is kinda over the top, but somehow I feel the writing and general feel is more “western,” though looking like LoK may have biased me some. Actually this is probably a bad example.

      Castlevania, the way characters move, its drawn, just the general feel of the drama feels more “anime” to me.

      In terms of my opinion, maybe its more accurate to state they both straddle the line.

      • sigmaklimgrindset@sopuli.xyz
        link
        fedilink
        arrow-up
        3
        ·
        10 days ago

        You know what, when you mention the movement of the characters, I see what you mean. Castlevania characters move more realistically, but it’s still pretty stylized, thus the “almost anime” feeling.

        • brucethemoose@lemmy.world
          link
          fedilink
          arrow-up
          3
          ·
          edit-2
          10 days ago

          Yeah.

          Avatar’s obsession with realistic body movement is an exception, but even if you look at stuff with heavy fighting like DCAU, it feels more “grounded” while anime feels more “dramatic.” These aren’t the exact adjectives I’m looking for, but maybe you get what I mean, and Castlevania and DOTA both veer towards the middle.