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Berin@programming.dev to Game Development@programming.devEnglish ·
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8 months ago

Unity is canceling the Runtime Fee

unity.com

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Unity is canceling the Runtime Fee

unity.com

Berin@programming.dev to Game Development@programming.devEnglish ·
edit-2
8 months ago
message-square
13
fedilink
  • cross-posted to:
  • [email protected]
  • [email protected]
Unity is Canceling the Runtime Fee
unity.com
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After deep consultation with our community, customers, and partners, we’ve made the decision to cancel the Runtime Fee, effective immediately.
  • popcar2@programming.dev
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    8 months ago

    I remember so much pessimism last year that people’s complaints will change nothing and that almost every Unity dev is too deep and won’t be able to switch engines.

    Well, guess what, so many people did switch and Unity did feel the hurt. The community really did take action.

    Everyone’s going to (rightfully) dunk on Unity but I think this is a great move and it’s nice that the engine isn’t going away. Competition is always good, and I’m happy for the devs that did stick with the engine. Lots of studios celebrating on social media with a sigh of relief. I still think Godot is going to eat Unity’s lunch the next few years so they better step it up.

    • onlinepersona@programming.dev
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      8 months ago

      Did they though? I haven’t heard of a single big name studio switching to an opensource game engine.

      Anti Commercial-AI license

      • b_van_b@programming.dev
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        8 months ago

        I only know about the developers of Slay the Spire switching to Godot. Not the biggest name, but still well-known.

        https://www.pcgamer.com/games/card-games/slay-the-spire-2-ditched-unity-for-open-source-engine-godot-after-2-years-of-development/

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