It’s actually pretty crazy just how hard that game flopped. I would have always thought that a company like Sony could’ve just brute-forced such a big project to achieve some success (or at least break even), but 25,000 units sold is almost unheard of for a game as expensive as Concord.
I don’t know how they expected to succeed without any marketing. I hadn’t seen hide nor hair of this game, even on my PS5 (where they usually advertise the absolute hell out of a 1st party title like this), until the day it released.
Or how their game being just another hero shooter/moba crossover in a sea of such games would differentiate itself enough to warrant also costing $40 instead of being like its competition which is FREE.
I saw this (https://www.youtube.com/watch?v=mBnStS9d2xg) nearly 5 minute cinematic trailer in June and was expecting some kind of action/adventure game for most of the way through. Then they said it was a hero shooter out of nowhere and I thought to myself “don’t we already have plenty of those?”
It’s actually pretty crazy just how hard that game flopped. I would have always thought that a company like Sony could’ve just brute-forced such a big project to achieve some success (or at least break even), but 25,000 units sold is almost unheard of for a game as expensive as Concord.
I don’t know how they expected to succeed without any marketing. I hadn’t seen hide nor hair of this game, even on my PS5 (where they usually advertise the absolute hell out of a 1st party title like this), until the day it released.
Or how their game being just another hero shooter/moba crossover in a sea of such games would differentiate itself enough to warrant also costing $40 instead of being like its competition which is FREE.
I saw this (https://www.youtube.com/watch?v=mBnStS9d2xg) nearly 5 minute cinematic trailer in June and was expecting some kind of action/adventure game for most of the way through. Then they said it was a hero shooter out of nowhere and I thought to myself “don’t we already have plenty of those?”