I spend $12 on a movie ticket. I watch for 2 hours. $6/hr entertainment, maybe a little less if I think about the movie after I leave, maybe a lot more if i also buy a popcorn.
I spend $30 on a game for sale on steam. I play it for 100 hours over the course of 4-5 weeks. $0.30/hr entertainment.
Just the value math alone checks out, regardless of the fact that the video game is a more interactive and interesting experience compared to the vomit that Hollywood spits out these days.
That’s assuming you only see movies in a theater or rent them. You can get plenty of hours of movie watching by subscribing to a single streaming service.
duh? One is a completely passive ‘experience’, while the other is more akin to a hobby: You perform an action, gain a skill and overcome obstacles that become more and more difficult.
Not to mention some (many) games include a social aspect which appeals to a significant portion of the audience (maybe not to all, but to many).
The time of entertainment per dollar is probably a bit different too I think. Depending on the replayability of the game in question, one can buy a game and get enjoyment out of it for hundreds or in some cases over a thousand hours. Meanwhile, even if you really enjoy a movie and rewatch it like 10 different times, that’s still only like 20 hours. Movies tend to be cheaper to buy than games individually, but I suspect that buying enough movies to make up the time difference would make the movies significantly more expensive.
I think this is more to have a look at a generational shift; Adults and elders may be still more familiar with movie stars, movie streaming services, Saturday cartoons, or things like those “Disney adults” I eared speak recently about, new generations just don’t seems to feel it anymore: all those paradigm may go into the background such as a play and opera.
Best skills from video games:
Puzzle solving / abstract thinking
Hand / eye coordination
Not flying into a blind rage when playing Rocket League, Apex, Deadlock, etc.
Still working on that last one.
I remember when Rocket League first came out and I thought it was going to be this silly, fun game. Boy, was I wrong. Totally not my crowd.
Competitive games always attract the most toxic people. I stick with co-op games for that reason.
Call me a grumpy old man but I’m not sure this is significant beyond “young people play (video) games”. The report seems to show little difference in % of adults gaming between 2004 and 2024
Must be a slow news day 😅😂
I mean, I rotate between games, shows, and series. But then again I’m a millennial on the wrong side of 35, so get off my lawn, you goddamn hooligans
They’re remaking Beetlejuice? WTF is Beetlejuice?
-GenZ
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Yay, ageism!
TikTok users are pretty evenly spread from age 10 to 50.
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Gen Z is the predominant demographic on the social network famous for lowering attention spans.
The link doesn’t break it down by generation (lumping Gen Z in with both Gen Alpha and Millennials), but it still doesn’t look like they are the predominant group. And if they are, it likely isn’t to a major degree.