At least at low levels. Every combat so far was absolutely carried by our parties fighter just beating the enemies into a pulp :)

  • Tzig@sh.itjust.works
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    1 year ago

    It somewhat makes sense in universe though, if any guy who spends a few years in a magic school can best your guards/rookie soldiers without a sweat there would only be magic users!

    • Heavybell@lemmy.world
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      1 year ago

      I’ve always taken the opposite logic. If everyone could learn magic, everyone would be a mage, because magic should be powerful. If you can compete with magic with a sharp stick, why would anyone take the decades of study to learn magic?

      • Tzig@sh.itjust.works
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        1 year ago

        I think it’s canon that wether in DnD or PF anyone can learn arcane magic if they take the time to do so (and they have a way to pay for it, most people can’t afford to not work for 5-10 years)

        The thing is, even if someone has the money and the time maybe they don’t want to spend it, especially if magical scrolls/wands can let you cast spells fairly easily.

        To me it’s the same thing as saying to some kid “you can learn to be a robotics engineer and in 5-10 years and $100k of debt you’ll be able to make robots that can do anything for you, including being strong” and the kid just replies that he’s okay with just going to the gym

    • bouh@lemmy.world
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      1 year ago

      Magic users in dnd are far from that powerful. Most dm though are not experienced enough to deal with it.

      • blargerer@kbin.social
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        1 year ago

        This is incorrect. The magic user kits are generally fine and if the mages just stick to damage spells they are probably mostly in line with other classes for damage (worse single target, better aoe). But there are a lot of spells that are fairly game breaking when you move outside of damaging ones.

      • 📛Maven@lemmy.sdf.org
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        1 year ago

        Eh, I’m experienced as fuck, and once you learn Simulacrum it’s basically over.

        Also, forcing the DM to “deal with” you is power; narrative power. An “OP” fighter requires you to add another enemy, or increase some HP, or higher athletics DCs. The types of things they can do barely change. As a wizard levels up, you have to account for their powers in more and more scenarios until your entire prep time amounts to “how can I make this interesting and not just something the wizard negates?”. Every midboss needs to either know counterspell or have an abjurer on staff. Anywhere you don’t want the PCs to go has to be covered in guards and wards and forbiddance. Every fight needs legendary saves and the ability to reshape the battlefield to become meaningful.

        The fact that with enough effort you can negate their power isn’t proof they’re not powerful, it’s proof they are.