I dont’ see a reply like thats because that is the way the world is. BTW your interpretation on the effect of the gold is a bit skewed. Basica ammo cost is only comparable early on as later level there will be more expensive magic ammo which actually is pretty important to keep track of. In addition you have encumberance which is a factor. I usually build assuming the dm will not make an exception and allow ammo to be magically unlimited with no tracking needed. Usually I buy 20 but sometimes the gold is so tight that im down to the copper and I will do 10. Since bow characters are lighter on str and if im still doing some melee weapons, armor, and shield. It makes a difference. It is good to know if a dm is going to allow magical ammo because instead of a spellslinger I might just go for a dex ranged warrior since my magically unlimited ammo is going to be way more effective than the magically unlimited cantrips. As a dm you make the call in your campaign just like when your a player your dm makes the call. Thats not going to change because you have a preference on a style of play. Heck I prefer the dm to do all the die rolling but I assume in most campaigns I roll the die and generally do. There is no good, legitamate reason the players roll the die rather than the gm and its way more fun to just play your character and find out how the actions you tried come out. But that is really just my one opinion.
I dont’ see a reply like thats because that is the way the world is. BTW your interpretation on the effect of the gold is a bit skewed. Basica ammo cost is only comparable early on as later level there will be more expensive magic ammo which actually is pretty important to keep track of. In addition you have encumberance which is a factor. I usually build assuming the dm will not make an exception and allow ammo to be magically unlimited with no tracking needed. Usually I buy 20 but sometimes the gold is so tight that im down to the copper and I will do 10. Since bow characters are lighter on str and if im still doing some melee weapons, armor, and shield. It makes a difference. It is good to know if a dm is going to allow magical ammo because instead of a spellslinger I might just go for a dex ranged warrior since my magically unlimited ammo is going to be way more effective than the magically unlimited cantrips. As a dm you make the call in your campaign just like when your a player your dm makes the call. Thats not going to change because you have a preference on a style of play. Heck I prefer the dm to do all the die rolling but I assume in most campaigns I roll the die and generally do. There is no good, legitamate reason the players roll the die rather than the gm and its way more fun to just play your character and find out how the actions you tried come out. But that is really just my one opinion.
This is excellent.
For the reason why players like to roll the die : because its fun to roll dice.
Thank you