So your players want to do it right ? They agree to it, they find it fun, and its not the equivalent of a stone in their shoe that they cant wait to get rid of, right ?
Yeah, but what is your fun factor here? It can get dire if they are running out of rations and cant find enough to subsist in the wild. Is that fun, or is that already unfun? Is having the fitting ammunition at hand fun or is it already unfun because you can run out of that resource?
Remember resource management in DnD (and Pathfinder) is a pretty big game mechanic. Be it Hitpoints, Spellslots, Spell-Like-Abilities, Carrying Capacities, or Ammunition and Food.
Thats the point. Thats the whole point my friend. Its only a good thing if you like having it in your game. Its not about encounter balance or rules when it comes to ammunition, only if it enhances your fun or deteriorates it.
Restrictions can be fun, but make sure they actually are when using them.
So your players want to do it right ? They agree to it, they find it fun, and its not the equivalent of a stone in their shoe that they cant wait to get rid of, right ?
Yeah, but what is your fun factor here? It can get dire if they are running out of rations and cant find enough to subsist in the wild. Is that fun, or is that already unfun? Is having the fitting ammunition at hand fun or is it already unfun because you can run out of that resource?
Remember resource management in DnD (and Pathfinder) is a pretty big game mechanic. Be it Hitpoints, Spellslots, Spell-Like-Abilities, Carrying Capacities, or Ammunition and Food.
Thats the point. Thats the whole point my friend. Its only a good thing if you like having it in your game. Its not about encounter balance or rules when it comes to ammunition, only if it enhances your fun or deteriorates it.
Restrictions can be fun, but make sure they actually are when using them.