• mapleseedfall@lemmy.world
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    1 year ago

    I always use the arrow rule from icrpg. You have unlimited arrows until you roll a nat 1. From that point on you have no arrows and have to improvise.

    • Cralder@feddit.nu
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      1 year ago

      That sounds really annoying. Imagine leaving a town fully stocked, get into a fight, roll a nat 1 on first attack and immediately have no arrows for the rest of the fight. What, did the ranger just forget that the quiver was empty before leaving town?

      • Gawdl3y@pawb.social
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        1 year ago

        I’ve always disliked the concept of critical fails in general, and this is a great example of why. If we’re to believe that our characters are truly these great warriors with far more skill and experience than an average person like the texts usually say, how does it make sense for these professionals to just completely blunder 1 in 20 of their attempts at everything? From an RP standpoint, it doesn’t add up, and from a gameplay standpoint, it’s just annoying as hell IMO.

      • KevonLooney@lemm.ee
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        1 year ago

        Maybe it’s more like you clumsily dumped all your arrows on the ground. Fighting is messy and random. Just walking is random.

        The other day I slipped on some stairs I walk up every day, fell and hurt my butt. That’s a natural one definitely.