Unity has changed its pricing model, and game developers are pissed off::Unity has announced that starting on January 1st, 2024, it will implement a new pricing model that will charge developers based on how many times a game was installed.
Unity has changed its pricing model, and game developers are pissed off::Unity has announced that starting on January 1st, 2024, it will implement a new pricing model that will charge developers based on how many times a game was installed.
I’d be interested to know how they’re going to track this? They’d need to create some sort of fingerprint for each device, and store it together will all already installed games / software in some sort of database in perpetuity.
This seems like it would be comically easy to side-step and a billing nightmare for Unity to staff and support. One of those things that retarded C-suit and BCG assholes think up not realizing that deeply unpopular moves become logistical nightmares for the company trying to enact them.
Nahh, they are absolutely fine charging the dev 100 times for the 100 times a GPU reviewer installed the game on a fresh system. That’s 100 billings! All they see is money.
Saw this screenshot on Mastodon. They won’t tell how they’re going to track it exactly but it sounds like some weird estimation work.