- cross-posted to:
- [email protected]
- cross-posted to:
- [email protected]
According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.
only issue I see with the game at the moment is that they did not use those fly/land/dock sequences to mask the loading times. I think that would enhance the experience a lot
Exactly it almost seems like that was the plan and then something went wrong and they couldn’t fix it in time