• gaael@beehaw.org
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    1 year ago

    I never wondered about the conditions of videogames workers, but I’m really happy that they get better thanks to this movement !

      • MJBrune@beehaw.org
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        1 year ago

        It all depends on where you work and what lines you personally draw in the sand. Some novice game developers will not draw a line in the sand near release and management will work them to death. Stress causality is the term for when people don’t quit, don’t say anything, and just stop showing up for work. If you work at a studio where crunch is normalized then usually there is a stress causality normalization too.