We’ve all got them, gaming pet-peeves. Maybe it’s the unskippable cutscene, or the poorly placed checkpoint that means you’ve got to sit through the aforementioned cutscene once again. Maybe it’s the end-game boss with a surprise second health-bar, or the random difficulty spike that doesn’t feel fair.
What’s on your videogame sh*t list?
Hunger mechanics. I don’t find them fun at all even in survival games.
Valheim (and to a lesser extent, Palworld with the feed bag) had it right. You don’t need to eat to survive but there was still incentive to farm and cook different food for the buffs they provide
People go out of their way to mod temperature/hunger/thirst/tiredness into games like Skyrim and Minecraft and so on. More power to them, but I just find all of it annoying.
In a game like The Long Dark, where the entire game is basically about that, it is fine. It is well made and a challenge, and doesn’t just distract you from whatever you want to be doing.
You phrased it better - it’s really when hunger mechanics distract me from the actual game.
I thought of another game where I don’t mind it - Don’t Stare (/Together). It’s part of the challenge of the game, not some side thing you have to maintain
I just like the idea of an entire ass cheese wheel being worth more than 5HP.
How nutritious/healing is ass cheese?
:D
It’s the constipation that kills you.