• falsem@kbin.social
    link
    fedilink
    arrow-up
    15
    ·
    9 months ago

    It is a classic Roguelike

    I get that Roguelike is basically a vaguely defined genre now, and though Torchlight 2 in a great game it’s definitely not a “classic Roguelike”.

    • Nefara@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      arrow-down
      1
      ·
      9 months ago

      Ok, is a Diablo-like a thing I can call it then? It’s just such a specific type of game, the isometric top down view RPG with classes, customizable character leveling, randomly generated levels with area themes, randomized loot, a town hub and inventory etc. I’ve always heard those games called Rogue-likes but I never played Rogue.

      • BigPotato@lemmy.world
        link
        fedilink
        English
        arrow-up
        16
        arrow-down
        3
        ·
        9 months ago

        It’s an ARPG. Rogue-like has permadeath with random levels. Rogue-lite has permadeath with random levels but persistent unlocks and upgrades.

        • swordsmanluke@programming.dev
          link
          fedilink
          English
          arrow-up
          2
          ·
          9 months ago

          Funnily enough, Diablo was originally a rogue-ish game inspired by the likes of NetHack. The engine was even (technically) turn based - there’s a pretty cool anecdotes about how they made it real time over the course of a single weekend with some clever hacks.

          I don’t know if it was ever supposed to have permadeath outside of the hardcore difficulty setting though.

        • drphungky@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          9 months ago

          Also a roguelike is usually top down/isometric and tile based. Really not a ton of roguelikes these days, which is good as far as I’m concerned because roguelites are better.

          Shattered Pixel Dungeon notwithstanding, of course.