• rumschlumpel@feddit.de
    link
    fedilink
    arrow-up
    59
    arrow-down
    1
    ·
    edit-2
    10 months ago

    Hm, I do remember that Monopoly’s actual rules are better than most people’s house rules. Maybe the Uno people have a point?

    • agamemnonymous@sh.itjust.works
      link
      fedilink
      arrow-up
      78
      ·
      10 months ago

      The two main rules that get ignored are 1. Free Parking is exactly that, you don’t get anything for landing on it, and 2. If you land on an unowned property and decide not to buy, it immediately goes up for auction. Ignoring those rules drags the game out forever. It’s supposed to be relatively short and brutal.

      • modifier@lemmy.ca
        link
        fedilink
        arrow-up
        29
        ·
        10 months ago

        I never caught that second one and I can immediately see it’s benefit. That would speed the game up significantly.

        • Radical Dog@lemmy.world
          link
          fedilink
          arrow-up
          15
          ·
          edit-2
          10 months ago

          Auctions also mean that if your opponents overextend into double digits cash, you can buy anything that gets landed on for their balance plus 1. Very tasty to get dark blues for less than their rent prices.

      • King_Bob_IV@startrek.website
        link
        fedilink
        English
        arrow-up
        18
        arrow-down
        1
        ·
        10 months ago

        Also that if there’s no houses left in the bank you can’t buy more, even if you buy enough houses to buy a hotel.

        • Earthwormjim91@lemmy.world
          link
          fedilink
          arrow-up
          21
          ·
          10 months ago

          Which is why the best strategy is to buy 4 houses and never upgrade to a hotel. It prevents others from buying houses. And you can’t just skip straight to a hotel in the actual rules either. You have to have 4 houses and the next turn you can buy a hotel.

          • KevonLooney@lemm.ee
            link
            fedilink
            arrow-up
            8
            ·
            10 months ago

            To max your strategy you can buy the hotel, if you also have enough money to buy all the houses back on the same turn.

            • Earthwormjim91@lemmy.world
              link
              fedilink
              arrow-up
              10
              ·
              10 months ago

              Using the actual rules of the game, you’ve typically already won by the time you’re at the point of having that much money lol.

      • dmention7@lemm.ee
        link
        fedilink
        English
        arrow-up
        10
        ·
        10 months ago

        I haven’t played monopoly since about 1996, but the house rules in your first point were how I was taught the game. Crazy how ingrained those mods are, and where tf did they come from!?

        • agamemnonymous@sh.itjust.works
          link
          fedilink
          arrow-up
          23
          ·
          10 months ago

          Well, the game was basically designed to show that rent as a concept is frustrating rich-get-richer bullshit. When people get frustrated, they try to tweak the system to make it less frustrating. Ultimately, it just delays the inevitable.

    • driving_crooner@lemmy.eco.br
      link
      fedilink
      arrow-up
      46
      arrow-down
      4
      ·
      edit-2
      10 months ago

      Monopoly house rules makes the game last forever and being boring af. Uno house rules makes the guy who called Uno draw 12 on their next turn.

      • dQw4w9WgXcQ@lemm.ee
        link
        fedilink
        arrow-up
        18
        ·
        10 months ago

        I feel like the biggest problem with monopoly is how long it takes to lose. If you get a bad start, you can find yourself in a losing position just a few laps in. But the game doesn’t outright finish you. You need to land on bad squares to slowly get drained. Every lap you take gives you a small amount such that losing takes even longer. You still need to play and pay attention, because the rest of the table might still be in it

        Depending on the player group, I’ve found that losing a game could take 1-2 hours while the initial stage where you realize you are losing could take a mere 15-30 minutes.

        It’s a miserable game.

          • dQw4w9WgXcQ@lemm.ee
            link
            fedilink
            arrow-up
            10
            arrow-down
            1
            ·
            10 months ago

            I’m deeply and sincerly indifferent to soccer. But that’s a shit analogy.

            • 0ops@lemm.ee
              link
              fedilink
              arrow-up
              1
              arrow-down
              1
              ·
              edit-2
              10 months ago

              I think it was a joke about knowing you’re going to lose the soccer game, and proceeding to lose. I don’t play soccer either but I can still relate.

              Edit: really this goes for a ton of point-based competitive sports. It might be obvious that the game isn’t going your way in the first 20 minutes, but you can’t go home until you hear the buzzer

              • dQw4w9WgXcQ@lemm.ee
                link
                fedilink
                arrow-up
                2
                ·
                10 months ago

                Yeah, maybe. The thing is that in soccer, it’s still a game which both sides can play, even if you’re down by a ton of goals. Yes, maybe your chances are bad, but you still get to play and make meaningful decissions.

                In monopoly, you’re stuck playing a circular version of Chutes and Ladders with no meaningful decissions.

    • CptBread@lemmy.world
      link
      fedilink
      arrow-up
      5
      arrow-down
      1
      ·
      10 months ago

      Tried playing with official Uno rules over Christmas and they suck. The house rules we played with were a lot quicker and there where more up and downs as you could fall behind quicker butt also catch up quickly.