Subtitle:

“We were honestly expecting something like this to happen…”

Yeah… no shit?!

  • BarrierWithAshes@kbin.social
    link
    fedilink
    arrow-up
    2
    arrow-down
    1
    ·
    9 months ago

    That’s not at all what this project is. Did you even look at anything before commenting. Its just a fangame someone made from the ground up.

    • 📛Maven@lemmy.sdf.org
      link
      fedilink
      English
      arrow-up
      4
      arrow-down
      1
      ·
      9 months ago

      Yes, that’s the point. If, instead of using/recreating assets yourself, you made the game in such a way that it asks you to point it to a game install folder or ROM/ISO to extract those assets itself on install, you can get away with a lot more, because you’re not distributing anything infringing. That’s why OpenRCT or Ship of Harkinian can be hugely popular games operating in the open; because you have to provide a copy of the game they use assets from, they can use only fully legal assets.

      • BarrierWithAshes@kbin.social
        link
        fedilink
        arrow-up
        2
        arrow-down
        1
        ·
        9 months ago

        Adding in an engine that extracts assets from the the game is pointless here. The dev made everything from scratch, models, programming, gameplay, etc. Only things straight from Bloodborne are a few voice clips and the music. And thats not even the reasoning for the takedown. So an engine to extract as you propose would be completely useless for this project.