No, I don’t care that ‘it’s more book keeping’; when 5e has kineticists, then we can talk.

  • sirblastalot@ttrpg.network
    link
    fedilink
    arrow-up
    7
    ·
    11 months ago

    See, I think I have a lot of that in my games, but it’s an undocumented duty of the DM. D&D can be very stand-and-deliver if you’re doing theatre of the mind combat without much scene-setting, but it also becomes very tactical and/or swashbuckling if you describe the area in detail. Or, even better, use visual aids like a battle map. It really all comes down to: the players can’t swing from the chandelier if they don’t know there’s a chandelier.

    • HipsterTenZero@dormi.zone
      link
      fedilink
      arrow-up
      2
      ·
      edit-2
      11 months ago

      I appreciate that kind of stuff when its there. I also really like codified abilities and techniques I can pull off independent of the GM’s current narration. I’ve got a little hedgehog dude in pf2e I’m playing with explicit benefits from doing cool and varied moves in battle. With strong reasons to swap between weapons, taunt, feint, spindash around and generally style on enemies, I find i’ve always really nice tools to keep combat engaging and to ratchet up the drama and tension from the player’s side.