- cross-posted to:
- [email protected]
- [email protected]
- [email protected]
- cross-posted to:
- [email protected]
- [email protected]
- [email protected]
I honestly doubt this will take off, but it’ll be interesting as a tech demo for what AR/VR can be at the highest end.
It was successful immediately because there literally wasn’t any other player in the world that had its capacity and physical size.
Everything else lacked mass market appeal because it couldn’t hold enough songs or couldn’t fit in your pocket.
Not to mention the vast majority of the population didn’t know how to pirate music, and most music stores were shit compare to iTunes(and that is not a great endorsement).
The only huge barrier to adoption was the initial FireWire only model, but I’d be willing to bet even with that restriction they sold more units in the first year than any other model of music player.
Whether or not it was successful initially isn’t a matter of opinion, it’s matter of fact. Compared to other personal music players on the market, the number of ipods was not high for the first several generations.
I don’t believe this at all as they were insanely popular when they came out.