- cross-posted to:
- [email protected]
- [email protected]
- cross-posted to:
- [email protected]
- [email protected]
Not sure I could ever live with that - anyone able to test if multi monitors works?
I swear to fucking Stallman, this is at least the fourth time this past week I’ve seen a unique post about this same fucking shit. One dude writes an article going “xrandr let’s you rotate the screen 22 degrees” and the holiday tech news cycle just loses its mind.
Meh, screen angle is constant. Not impressed until it supports screens with a constant angular velocity.
Make it spin at 3600rpm to simulate a circular surface
With a high enough spin rate, it’d be like having a much larger monitor.
We just need round monitors so the dimensions don’t change when rotating the display.
And a gyroscope to rotate the image so it doesn’t rotate when rotating the display.
I can’t even get my second screen to turn on with Linux mint.
Really my triple monitor set up works without a hitch
I think it’s a weird compatibility issue with my r9 380, it works on windows and shows up in xrandr just constant no signal.
No thanks, I need this as much as I need a VR desktop
My god how many people are going to post this?
I once used a vertical monitor at work and people thought it was wild. A tilted monitor would cause a full blown riot at my job, and I don’t want blood in my hands.
requires xrandr
Cries in wayland…
*for developers. Because it can fit longer lines of code. Also, it was meant as a joke, for the other comment here.
Would be interesting to see a gui that maximizes the content based on rotation if that were even possible
This way if you align your monitor with the rotational axis of the Earth, the image appears to sit still in space.
Alt-Azmuth mount
Why would I need a Dutch angle monitor?
For correcting Dutch Angle video… Obviously.
You know how when your coworker leaves their desk and forgets to lock their computer, you change their desktop wallpaper to Oompa Loompas or whatever?
This is the new that.
How fine is the resolution of the tilt? I wonder how long it would take to figure out that your display was tilted by 1 degree or less.
The single use case I can think of are isometric games.
The use case I see is screens mounted on something that moves.
It’s easy with accelerometers to know the orientation, so you can display things on something that in its whole or has parts that move in an additive way.
Imagine an movie screening with the screen mounted on a float in the ocean.
The float moves with the waves. You can stabilize the image of the movie to be still while the screen itself tilts.
Something like this, but then with a direct screen instead of a projected one.
Another use case would be applying this to smartwatches or other displays like that.
You could make the output of the screen always be perfectly aligned with your line of sight rather than have it tilted at an angle parallel with your arm.