I want to create a “gradual colour change” effect in Godot.
eg: some_set_font_color_func(Color8(255,n,n) where n gradually decreases to make the text fade from white to red.
I can’t figure out what function I would use in place of some_set_font_color_func to change a font’s colour.
Godot themes are somewhat confusing. Given some var var UI:control how would I set the colour of any font(s) contained within that node?


You can edit font colors from the theme, theme override or by using modulate
Theres a function called set_color in the theme
docs: https://docs.godotengine.org/en/stable/classes/class_theme.html#class-theme-method-set-color
Canvas items have a modulate property that can be set to a new color to tint the element
docs: https://docs.godotengine.org/en/stable/classes/class_canvasitem.html#class-canvasitem-property-modulate
For this I would do the modulate route
I tried
set_color, but I couldn’t get it to work. I couldn’t figure out whatnameandtheme_typeshould be. I imaginenameshould be"font_color"after creating it in a theme. Wouldtheme_typebe like"Control"or"Label"?Edit: Ok. Never mind. Seems I was right. Must have had another bug.