Dice are pretty much synonymous with RPGs, but there are a few rare systems that forego them altogether, like Castle Falkenstein.
What are some other systems that don’t use dice? Are there any that completely remove luck/random chance on “important player actions”?


“His majesty the worm” uses a deck of tarot cards, minor arcana for players and major arcana for the GM. Combat plays as a sort of “poker game”