Dice are pretty much synonymous with RPGs, but there are a few rare systems that forego them altogether, like Castle Falkenstein.

What are some other systems that don’t use dice? Are there any that completely remove luck/random chance on “important player actions”?

  • eerongal@ttrpg.network
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    1 day ago

    “His majesty the worm” uses a deck of tarot cards, minor arcana for players and major arcana for the GM. Combat plays as a sort of “poker game”