The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 2 days agoCommentary on taking feedback as a game designer, from someone who worked on the original DOOM. media.piefed.worldimagemessage-square106fedilinkarrow-up1790arrow-down18
arrow-up1782arrow-down1imageCommentary on taking feedback as a game designer, from someone who worked on the original DOOM. media.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 2 days agomessage-square106fedilink
minus-squareKatana314@lemmy.worldlinkfedilinkEnglisharrow-up17·1 day agoI kinda like and appreciate the theme that: We should try talking things out with people some people will never accept any negotiation People (or demons) that don’t negotiate are the ideal candidate for violence Doom feels so much more cathartic if you can gather a setup where all the demons deserve each ounce of pain.
minus-squareGalactose@sopuli.xyzlinkfedilinkEnglisharrow-up6·1 day agoAlso more importantly, people should argue in good faith.
I kinda like and appreciate the theme that:
Doom feels so much more cathartic if you can gather a setup where all the demons deserve each ounce of pain.
Also more importantly, people should argue in good faith.