The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 2 days agoCommentary on taking feedback as a game designer, from someone who worked on the original DOOM. media.piefed.worldimagemessage-square102fedilinkarrow-up1781arrow-down18
arrow-up1773arrow-down1imageCommentary on taking feedback as a game designer, from someone who worked on the original DOOM. media.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 2 days agomessage-square102fedilink
minus-squareVenia Silente@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up138·2 days agoIt’s important to know your audience. it’s also important to know your not-audience.
It’s important to know your audience. it’s also important to know your not-audience.
Naudience.
naughtyence