I still use a 1080p monitor myself, so I’m almost certainly benefiting from AA more than your 1440p or someone else with 4k, so I can see why you would prefer it off since it’s not quite as needed anyway. I imagine at 4k on a smaller-ish screen AA may not be needed at all.
But generally I like to play games when I want to play games
As I’ve begin to try out older consoles for the first time that only output 480p (like the Wii), the aliasing on a modern TV can sometimes be distracting enough to detract from the experience, something an old CRT with its natural anti-aliasing probably would’ve been less noticeable.
I agree that raw resolution is king, but for those of us with lower resolution hardware, I don’t feel like anti-aliasing makes a game less of a game, personally.
I think you may have misunderstood my intent of discussing “no true games”. It’s not that AA makes a game less of a game, that’s a wild take… But that when I’m playing a game where I need any sort of reaction speed or, especially framerate, AA is not only resource hungry (ESPECIALLY on older games/hardware) that leads to less fps, but that it also decreases visual intelligibility of a game when in motion by having it never be crisp and perfect. Whereas slow or non moving game cameras look more “photoreal” which is not a quality that benefits the playing of a game, and is generally strongly associated with selling people on looks and visual fidelity over fun game-content.
Rereading it again, I absolutely did misread you there, and conflated what you were saying about mostly cinematic games to AA in general, my bad!
I guess for me I don’t really worry about maximizing performance or raw FPS in a game unless it’s an online competitive shooter with team mates who would get annoyed at me if low performance was making me a hindrance.
For older games, I usually crank up the graphics options since my more modern hardware can easily max it out, and most single player games I play don’t seem to require the best possible frame rates to play well, so I prefer the smoother edges as long as I can keep it above 60fps :p
I still use a 1080p monitor myself, so I’m almost certainly benefiting from AA more than your 1440p or someone else with 4k, so I can see why you would prefer it off since it’s not quite as needed anyway. I imagine at 4k on a smaller-ish screen AA may not be needed at all.
As I’ve begin to try out older consoles for the first time that only output 480p (like the Wii), the aliasing on a modern TV can sometimes be distracting enough to detract from the experience, something an old CRT with its natural anti-aliasing probably would’ve been less noticeable.
I agree that raw resolution is king, but for those of us with lower resolution hardware, I don’t feel like anti-aliasing makes a game less of a game, personally.
I think you may have misunderstood my intent of discussing “no true games”. It’s not that AA makes a game less of a game, that’s a wild take… But that when I’m playing a game where I need any sort of reaction speed or, especially framerate, AA is not only resource hungry (ESPECIALLY on older games/hardware) that leads to less fps, but that it also decreases visual intelligibility of a game when in motion by having it never be crisp and perfect. Whereas slow or non moving game cameras look more “photoreal” which is not a quality that benefits the playing of a game, and is generally strongly associated with selling people on looks and visual fidelity over fun game-content.
Rereading it again, I absolutely did misread you there, and conflated what you were saying about mostly cinematic games to AA in general, my bad!
I guess for me I don’t really worry about maximizing performance or raw FPS in a game unless it’s an online competitive shooter with team mates who would get annoyed at me if low performance was making me a hindrance.
For older games, I usually crank up the graphics options since my more modern hardware can easily max it out, and most single player games I play don’t seem to require the best possible frame rates to play well, so I prefer the smoother edges as long as I can keep it above 60fps :p