On the plus side, indie games that don’t require a rocket ship for a PC have never been better. So, can still play some good stuff on my old clunker. Thanks to Steam/Proton, they run even better on my old computer.
Would be nice to see the gaming industry pivot back to making innovative games within the constraints of hardware, instead of just expecting customers to throw ever more powerful (and power consuming) hardware at it.
As much (well deserved) hate that Nintendo gets, they are fantastic at this. They seem to be able to make games look good on low powered systems with stylistic decisions and smart optimization/coding. They learned some pretty important things in the NES/SNES era about using tricks to squeeze performance out of the few KB/MB they had to work with.
DLSS has made devs lazy. Why bother optimizing when you can have some whiz bang AI algorithm turn a low res input into a greasy looking high res output.
On the plus side, indie games that don’t require a rocket ship for a PC have never been better. So, can still play some good stuff on my old clunker. Thanks to Steam/Proton, they run even better on my old computer.
Would be nice to see the gaming industry pivot back to making innovative games within the constraints of hardware, instead of just expecting customers to throw ever more powerful (and power consuming) hardware at it.
As much (well deserved) hate that Nintendo gets, they are fantastic at this. They seem to be able to make games look good on low powered systems with stylistic decisions and smart optimization/coding. They learned some pretty important things in the NES/SNES era about using tricks to squeeze performance out of the few KB/MB they had to work with.
Shame nobody told Pokemon, really.
For context:
https://youtube.com/shorts/OkPRdIbxBZM
DLSS has made devs lazy. Why bother optimizing when you can have some whiz bang AI algorithm turn a low res input into a greasy looking high res output.