• KairuByte@lemmy.dbzer0.com
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    1 day ago

    I dunno…

    If I make a mock up of a cake using toxic ingredients, then throw that out and make my cake from scratch using food safe ingredients, do I need to disclose that “toxic material was used when making this cake”? I don’t think so.

    Of course this kinda falls apart when they shipped with quickly replaced textures. But I also wouldn’t expect them to disclose the game as unfinished if they forgot to replace blank textures with the proper assets until just after release.

    • JackbyDev@programming.dev
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      18 hours ago

      If you’re applying for an award that asks “were toxic ingredients used at any point while making this cake” because part of the culture of the award is not using toxic ingredients, then yeah, you need to disclose that you used toxic ingredients.

    • pbjelly@sh.itjust.works
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      18 hours ago

      At the end of the day, this is just an award. It’s not up to the award giver to define and micromanage what a “safe and acceptable, or appropriate amount of gen AI” can be used in the dev process.

      When competing against other titles that haven’t, regardless of how it was used, an award show is going to draw a very hard line.

      I’m sure they didn’t have to go the route of using gen AI, but they chose it, and did not disclose it.

    • HollowNaught@lemmy.world
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      1 day ago

      This is less like making a new cake from scratch after disposing of the previous one, and more like making a new cake using the same unwashed cake tin and utensils

      No matter what, the AI replacements would have affected how the artists made the final products as, whether they liked it or not, they had a point of reference in the form of the AI texture

      • KairuByte@lemmy.dbzer0.com
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        1 day ago

        Not necessarily. If I use an anthropomorphic cat as an asset for a character who in the end is a robot, can you really say it took inspiration?

        Granted, I haven’t seen any of the assets. But placeholders aren’t inherently inspiration. They can easily just be random things to look at before proper assets are made.

        And even if they did take inspiration, that isn’t the complaint. Would there be a need to disclose if they used a generative AI to generate a picture, and they used that as inspiration? What if they saw an gen AI image someone else posted and used that as inspiration? Inspiration isn’t the problem, it’s the “use of AI in development” which seems silly when these could have potentially been wire frames and result in the exact same final product.

        • HollowNaught@lemmy.world
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          1 day ago

          And yet, as we seem to be skirting around my original point of, this wasn’t disclosed when sold

          I’m against AI in video games, but what I dislike here is the action of deceit. Of not allowing buyers to make an informed choice

      • Dremor@lemmy.worldM
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        1 day ago

        It’s is still their own artistic sensibility that made the art, not the AI. You will always be inspired by other things while doing anything requiring creativity.
        Would being inspired by Picasso suddenly make one art worthless? Of course not. So why would being inspired by an AI generated example make it any different ?

          • warm@kbin.earth
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            1 day ago

            They want to argue for AI, they just don’t know how. Says it all.

            • BlindFrog@lemmy.world
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              1 day ago

              It’d be on brand then - if they asked AI to write out an argument for them, they’d take credit for the whole essay & if found out, they’d claim it was what they wanted to convey anyway

              • warm@kbin.earth
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                17 hours ago

                The argument for it boils to “im lazy”. Which is why they are struggling to come up with anything else that justifies the negatives.

          • Dremor@lemmy.worldM
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            23 hours ago

            I said “being inspired by”, not “using”. There is a difference.