It’s not like the bosses have no experience, do they just suck at creating realistic deadlines? Everything I hear about the industry is people overworked af
It’s 100% cultural, a combination of generational trauma (“I did it so you have to”) and pressure from upper management leading to performative effort. We now know from productivity research that overtime periods in game dev get diminishing–and even negative–returns pretty quickly.
It’s not like the bosses have no experience, do they just suck at creating realistic deadlines? Everything I hear about the industry is people overworked af
It’s 100% cultural, a combination of generational trauma (“I did it so you have to”) and pressure from upper management leading to performative effort. We now know from productivity research that overtime periods in game dev get diminishing–and even negative–returns pretty quickly.
“Well you see Geoff, mon neey”
I suggest you look into the history of naughty dog.
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