LoL’s problems come from it. With no map variety the only option is more characters.
And due to this whomever is best at that map is the best. It leaves a lot of dead characters and variety can only come by changing the characters every so often rather than having a map that fits their given strengths while another highlights their weaknesses.
Dota has less problems with this because the meta played on the map has been allowed to change wildly throughout the years, while Riot have mostly been trying to enforce one single meta (last I checked anyway, which was a long time ago)
If the game only has one map and the characters are bad on it, isn’t that a character design issue? You can change the map to be more varied/balanced, if it’s restricting the design that much. Adding more maps won’t make the first one more fair. That’s just rock paper scissors. And that’s fine for a small, casual game. But league wants to be a skill based competitive game.
It’s not about making the first one more fair, you aren’t going to have 100 characters equally valuable on a single map while making those characters unique.
If you have 10 maps though you can make those 100 characters equally valuable as a combined average across those 10 maps.
Though that matters more in a competitive game than a casual one. Actually LoL’s lack of skill based competitive nature is likely why they don’t do that. Someone who plays once s month will have an easier time learning the game if it’s a new character that does the same as everyone else than if there’s a new map that makes the characters have to play completely different.
LoL’s problems come from it. With no map variety the only option is more characters.
And due to this whomever is best at that map is the best. It leaves a lot of dead characters and variety can only come by changing the characters every so often rather than having a map that fits their given strengths while another highlights their weaknesses.
Dota has less problems with this because the meta played on the map has been allowed to change wildly throughout the years, while Riot have mostly been trying to enforce one single meta (last I checked anyway, which was a long time ago)
It still leaves some characters as bad or unplayed at any given time.
Chen under 1% according to this. https://www.dotabuff.com/heroes?show=heroes&view=played
If you had a 2nd map that gave the inverse of that then all of a sudden the game is better.
If the game only has one map and the characters are bad on it, isn’t that a character design issue? You can change the map to be more varied/balanced, if it’s restricting the design that much. Adding more maps won’t make the first one more fair. That’s just rock paper scissors. And that’s fine for a small, casual game. But league wants to be a skill based competitive game.
LoL’s success is because it’s a casual game.
It’s not about making the first one more fair, you aren’t going to have 100 characters equally valuable on a single map while making those characters unique.
If you have 10 maps though you can make those 100 characters equally valuable as a combined average across those 10 maps.
Though that matters more in a competitive game than a casual one. Actually LoL’s lack of skill based competitive nature is likely why they don’t do that. Someone who plays once s month will have an easier time learning the game if it’s a new character that does the same as everyone else than if there’s a new map that makes the characters have to play completely different.