• nem@sopuli.xyz
    link
    fedilink
    arrow-up
    31
    ·
    1 year ago

    It doesn’t mean it’s bad just because it doesn’t cater to your tastes.

    • Deconceptualist@lemm.ee
      link
      fedilink
      English
      arrow-up
      3
      ·
      edit-2
      1 year ago

      I really wanted to like NMS. The core concept is 100% up my alley, it looks pretty good, and it’s a neat sandbox. I suppose it’s not bad if you’re the kind of player who is happy mindlessly gathering resources so you can craft an ornate base. Hell, I played quite a bit because I was determined to collect one of every type of spaceship.

      But I really do think the gameplay is objectively bad by almost any possible measure. The on-foot traversal is terrible, waiting around for refiners sucks (though at least they had the sense to give a backpack refiner), trying to get the actual spaceship you want is awful, flying towards the galactic center is a chore, and I could go on. I guess the gunplay is serviceable, but the enemies aren’t the least bit interesting aside from maybe the largest walker bots.

      • dino@discuss.tchncs.de
        link
        fedilink
        English
        arrow-up
        4
        ·
        1 year ago

        I mean I don’t totally disagree with your statements, but how much playtime do you have in NMS? I have 85 hours and I am totally satisfied aka not thinking of returning regarding new patches with new “content”. Does that make it a bad game? I don’t think so. Is it the best spacesim ever, I don’t think so either. But it gets some features really nicely done:

        • like the feeling of and endless universe where you can travel wherever you want,
        • the exploration part where you are looking for your favourite planet ecosystem (it NEEDS dinosaurs!)
        • the crafting part, although I no clue how it changed to some years ago
        • starting and landing on planets (hi Shitfield)

        But I agree the core gameplay loop is quite shallow, I see it more as a “light” sandbox game.

        • Deconceptualist@lemm.ee
          link
          fedilink
          English
          arrow-up
          1
          ·
          1 year ago

          Yeah I like the “go anywhere” feel and was happy when I found a dinosaur planet too. But it still all feels 2 inches deep in so many ways.

          I’ve come back to it a bunch of times because people keep insisting it’s good or “no you just need to try X” or “but the latest update added so much”. Steam says over 300 hours now but a decent portion of that was standing around trade hubs waiting for ships I wanted in S or A class, or literally just walking away from my PC while refiners ran.

          I’m not usually the type of player to use cheats/exploits but I actually had more fun when I started using a duplication glitch. No more limited inventory, money, or resources, I could just pick one ship and one multitool and max them out with all the storage and weapons and whatnot. I don’t enjoy grinding so this was a relief. But it still didn’t make up for all the bad underlying mechanics.