For what it’s worth most people are more mad that E33 won best indie and best debut indie. It’s not an indie game, many people have said as much and it’s completely unfair that they won in categories meant for small budget games by small teams.
Totally deserved in other categories, but that does leave a bad taste in my mouth.
That’s pretty much where I’m at too. Though the “Indie Award” has always had similar problems before, such as the Dave the Diver debacle. But even though you could technically argue E33 is an indie it felt really wrong to have it up against something like Blue Prince in the indie categories. E33 had a huge budget with A-list actors ffs.
I guess I’m confused because I didn’t know that “low budget” was now synonymous with “indie.” They are an indie dev that made their first game yet their game doesn’t count as “indie” because they had a budget? What about a game like No Man’s Sky? They were an indie dev that got promoted by Sony and everyone shat on it when it came out and said they bit off more than they could chew. In my opinion, that seems even less fair.
I’m not saying they deserved the award more than any other game, I enjoyed all the games nominated, I’m just saying that if E33 flopped I highly doubt anyone would call them more than an indie dev that tried to punch above their weight just like No Man’s Sky.
I guess I’m confused because I didn’t know that “low budget” was now synonymous with “indie.”
There aren’t any hard rules of what an indie game is, and TGA don’t set any because they don’t take their jobs seriously, but it’s usually accepted that indie = small teams, small budget. Otherwise, technically games like Cyberpunk 2077 are “indie” because they’re self-published, while games published by Devolver Digital are technically not indie because they have a publisher despite the games being made on a tiny budget and occasionally created by only one person.
Expedition 33 had a huge budget compared to other games in its category, and much more developers. They had mo-cap, they had popular voice actors, and they had tons of contract workers overseas. It’s not fair to put it up against games that didn’t have any of that.
E33 is what the industry refers to as a AA game. Mid-sized budget, mid-sized team. As opposed to AAA, massive budgets with massive teams.
What about No Man’s Sky
No Man’s Sky (on release) is way smaller in scope than E33. It was made by around a dozen developers only, and they actually self-published it which makes it much more “indie”.
For what it’s worth most people are more mad that E33 won best indie and best debut indie. It’s not an indie game, many people have said as much and it’s completely unfair that they won in categories meant for small budget games by small teams.
Totally deserved in other categories, but that does leave a bad taste in my mouth.
That’s pretty much where I’m at too. Though the “Indie Award” has always had similar problems before, such as the Dave the Diver debacle. But even though you could technically argue E33 is an indie it felt really wrong to have it up against something like Blue Prince in the indie categories. E33 had a huge budget with A-list actors ffs.
I guess I’m confused because I didn’t know that “low budget” was now synonymous with “indie.” They are an indie dev that made their first game yet their game doesn’t count as “indie” because they had a budget? What about a game like No Man’s Sky? They were an indie dev that got promoted by Sony and everyone shat on it when it came out and said they bit off more than they could chew. In my opinion, that seems even less fair.
I’m not saying they deserved the award more than any other game, I enjoyed all the games nominated, I’m just saying that if E33 flopped I highly doubt anyone would call them more than an indie dev that tried to punch above their weight just like No Man’s Sky.
There aren’t any hard rules of what an indie game is, and TGA don’t set any because they don’t take their jobs seriously, but it’s usually accepted that indie = small teams, small budget. Otherwise, technically games like Cyberpunk 2077 are “indie” because they’re self-published, while games published by Devolver Digital are technically not indie because they have a publisher despite the games being made on a tiny budget and occasionally created by only one person.
Expedition 33 had a huge budget compared to other games in its category, and much more developers. They had mo-cap, they had popular voice actors, and they had tons of contract workers overseas. It’s not fair to put it up against games that didn’t have any of that.
E33 is what the industry refers to as a AA game. Mid-sized budget, mid-sized team. As opposed to AAA, massive budgets with massive teams.
No Man’s Sky (on release) is way smaller in scope than E33. It was made by around a dozen developers only, and they actually self-published it which makes it much more “indie”.