- cross-posted to:
- [email protected]
- cross-posted to:
- [email protected]
I’m currently working on a file converter app that lets you easily convert your files in bulk without needing to mess around with 500 settings or confusing command-line apps. It’s mostly a replacement for all those “convert X to Y” websites.
This is just a front-end for ffmpeg and imagemagick, but the goal is to make something so simple even my parents could use without uploading sensitive files to shady websites on the internet. I’ve looked around, and I found all the local GUI converters like Handbrake are unwieldy to use, especially if you just want to convert in bulk.
The project is still very early, but I’d like some feedback:
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Does anyone think this project is worth finishing, or are there too many GUI file converters out there already?
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What do you think about the UI so far?
Cheers.


Looks simple enough. The choice of Godot for a UI library is an interesting one; how big is the program in the end?
I would suggest being a bit more explicit about files: Which ones are in the working set; which one is currently being worked on, that sort of thing. Having a file list (even if it’s hidden in a drawer or something) before starting the conversion helps the user verify that the correct files are being worked on. Seeing which file is currently being processed might be useful for troubleshooting or just to see how far along the process is.
Not small but not huge either, the app itself will be within 25MB uncompressed (<10MB zipped) - but it doesn’t matter that much since most of the file size will be the dependencies used to convert stuff. I have a blog post talking more about Godot for GUI apps if you’re interested.
The rest of the feedback is appreciated! I was just about to add some text showing which file was being converted when processing.