*We have followed through on our plans and made small reductions in the PC installation size over the last few patches while still adding new content. While this was a good start, our short term fixes have not been enough to keep up with all of the new content in the latest patch. The longer term goal has always been to bring the PC installation size much closer in line with the console versions. We are happy to report that, thanks to our partners at Nixxes, we have reached that goal much sooner than expected._

By completely de-duplicating our data, we were able to reduce the PC installation size from ~154GB to ~23GB, for a total saving of ~131GB (~85%). We have completed several rounds of internal QA and are ready to roll this out to early adopters as a public technical beta. Our testing shows that for the small percentage of players still using mechanical hard disk drives, mission loading times have only increased by a few seconds in the worst cases. This is live NOW!*

  • Blackmist@feddit.uk
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    8 hours ago

    I know they are. For something like database work, they’re amazing. Now go an look at some game load time benchmarks.

    Because I can guarantee you they’re nowhere near that much faster for 99% of games. Once you get off spinning rust, CPU speed remains the number one factor in load times. Because nearly everything is compressed and has to be unpacked and processed into the right formats by the system before it can be used.

    Picking whatever comes up at the top from googling: https://www.youtube.com/watch?v=PeS88O4rWB8

    Just scanning though that video I can see the biggest difference is like a second.

    DirectStorage was supposed to be able to make game loading faster on faster SSDs, but as far as I can see that hasn’t really happened. The PS5 does actually get noticeably slower if you cobble a slower drive into it, although not really enough to break anything. The decompression units in that hardware are actually pretty good, and can keep up with the faster SSDs.