TL;DR, although one would have expected lower quality textures and other assets,they’re actually achieving this by deduplicating data which was originally duplicated to reduce loading times. They’ve found a way to deduplicate without affecting loading times. (Lossless compression might be involved too – post is vague.) They’ll make this the new default version of the game after ironing out the bugs.
Lowkey makes me question whether the theories of publishers inflating file size to monopolize gamers hard drives and, thus, their time, could carry more weight than I previously thought.
I know Nanite can enable some massive assets to ship, so maybe that’s part of the current file size situation. Also uncompressed audio can be really big!
But this is like 1/6 the file size, without reducing quality or compressing data… that’s insane!
TL;DR, although one would have expected lower quality textures and other assets,they’re actually achieving this by deduplicating data which was originally duplicated to reduce loading times. They’ve found a way to deduplicate without affecting loading times. (Lossless compression might be involved too – post is vague.) They’ll make this the new default version of the game after ironing out the bugs.
Wonder if they are using dwarfs?
https://github.com/mhx/dwarfs
Lowkey makes me question whether the theories of publishers inflating file size to monopolize gamers hard drives and, thus, their time, could carry more weight than I previously thought.
I know Nanite can enable some massive assets to ship, so maybe that’s part of the current file size situation. Also uncompressed audio can be really big!
But this is like 1/6 the file size, without reducing quality or compressing data… that’s insane!
Doubtful. There are games I was dissuaded to get just because of their massive size.