Star Citizen, the controversial yet massively ambitious space simulation from Cloud Imperium Games, continues to defy expectations, shattering its all-time
The funniest thing is that 13 years and $900 M later, they still don’t have a working economy or even a basic balance concept. They have 200+ ships (many in JPEG form for over a decade) in their cash shop they’ve thought about beyond flashes sales videos and 3D assets.
The funniest thing is that 13 years and $900 M later, they still don’t have a working economy or even a basic balance concept. They have 200+ ships (many in JPEG form for over a decade) in their cash shop they’ve thought about beyond flashes sales videos and 3D assets.