• fartsparkles@lemmy.world
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    17 hours ago

    Apple already has the Game Porting Toolkit which is made by CodeWeavers - D3DMetal can run a lot of Windows games like Proton’s DXVK/VKD3D. MoltenVK is a little behind to fully empower VKD3D on macOS; it’s not as smooth sailing as Proton.

    The biggest issue is that Apple are still hoping developers spend the time to work on converting shaders to Metal, implement Game Center, UI and Accessibility features etc so the game feels like a native app.

    Which is dumb. As was Metal (they should have just made Metal as a Vulkan abstraction layer).

    Valve took the smart route and while they love developers using the Steam SDK, at least with the Steam Overlay they can still offer a native-like feeling experience.

    Here’s hoping Steam Machine etc is incredibly disruptive as if it’s a decent workstation too, there’s a dwindling number of reasons to not use Linux (Adobe / Affinity / Office / AutoCAD / MinecraftBE / Fortnite).