Hear me out. A few games have shader installations that will usually apply any new settings you put down AFTER you restart the game, and a lot of other games have graphics settings that will only apply after you’ve rebooted the game.

I don’t think it would cost developers ANY amount of money or any significant development time to add a “Reboot game” button (or toggle) every time the player presses the quit button, or give the player a prompt every time they change a setting that requires a game restart (like in both PC versions of GTA V).

I also think ANY game should have a “full potato” mode capable of running in older computers with NONE of the fancy graphics stuff that we have access to today, despite having a decent computer now.

  • Lojcs@piefed.social
    link
    fedilink
    English
    arrow-up
    7
    ·
    4 hours ago
    • Description of the effects and hardware demands of graphics options.
    • An actual benchmark for ‘optimized settings’ (even if it’s just crunching numbers) instead of hardcoded GPU names.
    • Clear indication of which difficulty the game was balanced for.
    • Msaa. Hate running old games at 200 fps with jagged edges and blur thanks to fxaa.
    • Instant controls switching between controller and keyboard. Tired of games that pick input type at startup, pick input glyphs at startup, ignore first button press from a different input before switching, disable controller if keyboard input is detected etc etc.
    • Not games but steam: just let me force steam input on all games like Proton.

    Also how ‘full potato’ do you want it to be? I assume the settings don’t scale below low, so it’d be just turning off shadows, reflections etc. Would even the lowest resolution textures fit in the vram of an older card? And besides, the engine is probably designed for modern multi core cpus so even if the graphics could be scaled down it might not run well