I don’t feel comfortable using a mouse and I have no interest in working on my mouse skills. I play all of my games with either a controller or a keyboard, and I’m looking for 3rd-person shooters I can play with a controller.

I’m mainly interested in action games. I’m OK with a world with gated areas a la metroidvanias/soulslikes, but I’m not interested in full-on open world or narrative-driven games.

Examples of 3rd-person shooters I enjoyed playing with a controller: Gungrave, Vanquish, and Evil West.

Examples of 3rd-person shooters I don’t enjoy and have no interest in: Uncharted, The Last of Us, Red Dead Redemption, Dead Space, Control/Alan Wake, or GTA.

I mainly play on PC, Steam in particular, but I’ll boot up emulators if the game is worth it.

    • mohab@piefed.socialOP
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      6 hours ago

      I tried all 3, the aiming cursor is too small. I remember looking into the options, and I couldn’t find any way to make it larger. Maybe I missed the option or there’s a mod for this?

      • tal@lemmy.today
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        5 hours ago

        If you’re playing PC games on a TV from a couch — I’m just guessing here, but if you’re (a) using a gaming controller and (b) having difficulty seeing the aiming cursor, I’m wondering if that might be the case — one other issue you might run into with PC games is FOV.

        It’s pretty normal for FPSes (I haven’t looked at third-person shooters, though I assume that the same is true) to have something of a fisheye lens effect, because the monitor actually represents only a small portion of your visual arc, yet you want to let the player see something comparable to what the character would. Even more true for a TV (bigger, but also usually so much further away that it is a smaller portion of the visual arc) than a monitor.

        https://expertbeacon.com/do-humans-have-120-fov/

        Research shows the average person sees about 135 degrees horizontally per eye. Stitch our binocular vision together, and we get approximately 114 degrees of FOV.

        https://www.pcgamingwiki.com/wiki/Glossary:Field_of_view_(FOV)

        • PC games should be designed with a high FOV of around 85-110 because players normally sit closer to their display.
        • Console games should be designed with a lower FOV of around 55-75 because their players usually sit further from a display; normally the distance between a couch and a TV.

        Usually there’s still going to be some fisheye lens effect (the FOV setting is higher than the actual portion of our visual arc that the display takes up), but it’s not so dramatic as to make people nauseous or look weirdly distorted.

        You can typically fiddle with the FOV setting in PC games, but games are also gonna be balanced for one FOV, so if you crank your FOV in a PC game down, it may make the thing more-difficult than the game designers intended.