I know you don’t need to hear this but just for the record, ARC Raiders just launched with EAC and works perfectly in Proton. This dude is either lying or ignorant, and I’m not sure which is worse.
ARC Raiders definitely has some server side checks. On launch day I was selling items too fast and got a pop up that I violated some constraint and that I was being sent back to the lobby with my inventory in the last good state.
He’s a lying sack of potatoes. I literally called it out on here when I read his gaslighting Reddit post. EA did the exact same thing with Apex Legends, of which my producer was a heavy Apex player on Steam.
I know you don’t need to hear this but just for the record, ARC Raiders just launched with EAC and works perfectly in Proton. This dude is either lying or ignorant, and I’m not sure which is worse.
The main problem for developers isn’t that it’s hard to implement. It’s the fact that EAC runs in userspace on Linux and is pretty trivial to bypass.
With that said, I want Linux to be THE gaming platform. Problem is that server side anti-cheat is not as widespread in gaming as it should be.
ARC Raiders definitely has some server side checks. On launch day I was selling items too fast and got a pop up that I violated some constraint and that I was being sent back to the lobby with my inventory in the last good state.
That should honestly just be the norm.
Brawlhalla has been running fine with EAC for years too
He’s a lying sack of potatoes. I literally called it out on here when I read his gaslighting Reddit post. EA did the exact same thing with Apex Legends, of which my producer was a heavy Apex player on Steam.
It’s Platinum rated on ProtonDB since before the actual launch. https://www.protondb.com/app/1808500