Interested in using Curseborne underlying systems, maybe lore and world, and powers, but want to incorporate the Clans from Vampire: the Requiem?

I’m also interested in this, since I adore VtR and consider it the best Vampire game around.

Looking over the spells in Curseborne, if i were going to do this, I would assign one Practice per Clan as their “unique” Practice/Discipline.

I’d have them start with a Spell from their Unique Practice, their Secret Spell, and then whatever they like from the Commons.

Since I’d be focusing very heavily on Vampires to the exclusion of other Lineages, I will be pilfering their powers. 😆

Ventrue / Heir

  • Iron Edict

    Secret Spell: Incorporeality>Shared Senses

Mekhet

  • Smoke & Shadow

    Secret Spell: Illusion>Overload

Nosferatu

  • The Stranger

    Secret Spell: Metaphysics>Haunted Ground

Gangrel

  • Mutable Form

    Secret Spell: Mayhem>Implacable Pursuer

Daeva / House Bathory

  • Emotional Manipulation

    Secret Spell: Mayhem>Archonic Voice

COMMON

  • Physical Perfection
  • Vital Force
  • Depthless Fury
  • Consuming Siphon
  • Metaphysics>As Smoke
  • Incorporeality>Soul Scry

Let me know if this interests you! What would YOU do?—

  • Zagorath@aussie.zone
    link
    fedilink
    English
    arrow-up
    1
    ·
    4 days ago

    Ah ok. So in a way it’s kind of like Pathfinder to D&D? Pretty similar mechanically (I noticed in the Drivethru page that it’s dice pool d10 skill+attribute), made by a former third-party publisher.

    Being designed for crossover from the start is interesting. They’ve obviously got Vampire, Werewolf, and Mage equivalents, but I’m not sure what the Outcasts or Dead are. Wraith and Mummy? (Or vice versa?)

    I also wonder about theme. Each of the WoD games have pretty strong themes. Vampire asks: what does it mean to be human? It deals with human-like political and interpersonal conflicts through the lens of the supernatural. Werewolf is about protecting nature and deals with topics like ecoterrorism vs industrialism. Mage is more esoteric and about what reality is, and how our sense of the real is created. Wraith is about death and what it means to our lives. Etc. Each game has its own unique and quite strong theming that makes it stand out from the others. Not saying that a competitor needs to have the same themes, but for me the appeal of all these is that the themes are so strong. Does Curseborne manage to keep strong themes while also enabling cross-play?

    • Nico198X@europe.pubOP
      link
      fedilink
      arrow-up
      1
      ·
      edit-2
      4 days ago

      The world is cracked. We seeped through. Now we’re here.

      In Curseborne, our world is connected to disturbing realms via liminal spaces.

      Can you taste that emotion in the air? Someone close by is hiding. And they’re scared.

      In Curseborne, you are damned. Your damnation grants unnatural gifts and terrifying impulses.

      I never asked for this. An ancestor made a deal with the devil. I bear the consequences.

      In Curseborne, the sins of the father are visited upon the son. Your accursed family’s pacts and crimes lead to a web of political intrigue and lasting perdition.

      You think I’m scary now? Wait until you see the beast I become.

      In Curseborne, monsters are real. And you play as one.

      This book contains:

      • A setting and huge number of story hooks, varied adversaries, and the complete Storypath Ultra system.
      • The complete guide to playing an Accursed in the world of Curseborne.
      • 31 playable types of Accursed split across five damned Lineages: the vampiric Hungry, the shapeshifting Primal, the otherworldly Outcasts, the spellweaving Sorcerers, and the haunting Dead.
      • A massive number of spells and abilities with which you can customize your character and tailor their journey.