Before Mario 64’s round and colorful style I actively disliked 3D games because they were so angular and unpleasant. Pixel art games from the SNES/PS1 era are still some of the most beautiful graphics today, even without the CRT effect. It wasn’t until the PS2 that I began to truly enjoy 3D graphics, but even today I prefer low-power stylized designs to high-poly photorealistic efforts. You can do amazing things by color-shading a flat texture the right way.
Spyro might have sold me a PS1, but by that point I already had the 64 and was old enough that I was expected to buy my own toys, on top of the economy slowly boiling us all to death. We (in my house) had a lot more luxury electronics in the 80’s.
Before Mario 64’s round and colorful style I actively disliked 3D games because they were so angular and unpleasant. Pixel art games from the SNES/PS1 era are still some of the most beautiful graphics today, even without the CRT effect. It wasn’t until the PS2 that I began to truly enjoy 3D graphics, but even today I prefer low-power stylized designs to high-poly photorealistic efforts. You can do amazing things by color-shading a flat texture the right way.
Spyro might have sold me a PS1, but by that point I already had the 64 and was old enough that I was expected to buy my own toys, on top of the economy slowly boiling us all to death. We (in my house) had a lot more luxury electronics in the 80’s.