Colossal Order announced that it will no longer be working on Cities: Skylines 2. Iceflake Studios will handle its post-launch support and development.
This does look quite bad. What a shame, I bought the game at lunch and it was buggy and unstable. I assumed it will be improved and fixed over the next years. When I tried it a few months ago it had most of the same flaws including instabilities which are a deal breaker for this kind of game. And now they essentially killed it.
I did that with kerbal space program 2 because I wanted to support the project, and now it’s dead. The worst and infuriating part is that it’s still selling for $50 on steam as early access, so someone from take-two is pocketing the money. How’s this shit not illegal.
I’ve heard alright things about Surviving the Aftermath. Still, I agree. It looks bleak. It’s not dead, but this does seem to be it being put on life support.
It’s decent, I enjoyed it. I do not think a colony sim sets them up well expertise wise for the transit sim/infrastructure design side of things though which I have always believed is the core of Cities Skylines though.
Iceflake Studio’s portfolio does not exactly inspire confidence, feels like this is the end of cities skylines. What a shame.
This does look quite bad. What a shame, I bought the game at lunch and it was buggy and unstable. I assumed it will be improved and fixed over the next years. When I tried it a few months ago it had most of the same flaws including instabilities which are a deal breaker for this kind of game. And now they essentially killed it.
I did that with kerbal space program 2 because I wanted to support the project, and now it’s dead. The worst and infuriating part is that it’s still selling for $50 on steam as early access, so someone from take-two is pocketing the money. How’s this shit not illegal.
I’ve heard alright things about Surviving the Aftermath. Still, I agree. It looks bleak. It’s not dead, but this does seem to be it being put on life support.
It’s decent, I enjoyed it. I do not think a colony sim sets them up well expertise wise for the transit sim/infrastructure design side of things though which I have always believed is the core of Cities Skylines though.
Enshittification comes for us all.
But we’ll always have the OG. Great thing about a good game is that it doesn’t go away because of a bad sequel.
I can’t play CS1 after playing CS2
Sounds like a skills issue.
Oh wow. They are way out of their depth here. Best of luck to them, I’m expecting a shallow mobile game in the future.
Oh they made Surviving the Aftermath? Nah, they’ll do fine, that means they’ll be working closely with Paradox again.