Being able to refight bosses is such an awesome addition to Sekiro and Lies of P, it’s surprising that there aren’t move soulslike out there that offer that. Or some sort of gauntlet, like in Hollow Knight or Khazan. Khazan even let’s you refight bosses to farm materials for your armour/weapon crafting.
Difficulty settings would also be a welcome addition to all soulslikes. Those who want them can use them, those that don’t don’t have to.
What’s another feature you’d like to see more often?


Pause button.
Hard disagree.
Invading another player and not knowing whether they just left the room with the game still on is thrilling.
You can start fucking with them; kick them into a corner and push some explosive barrels around them and see them freak out when they return.
Or you get close and you realise they’ve played possum and they come alive like a fucking golem and push your shit in.
It’s all part of the experience. I love it.
Imo, there’s room enough in the genre for both. Some games have compromised with allowing you to pause the game in offline play but you can’t access the menu or anything while the game is paused, and I think that that works pretty well. Those ones usually have asynchronous multiplayer only anyway, where PVP isn’t an option.
That’s fair enough but sometimes I gotta answer the door in the middle of a boss fight. Kills my fun to just lose an attempt because of dumb design.